The Golaem Crowd Character Pack allows artists to add their own props or shaders on top of included ones, or to modify existing ones.
Last but not least, Golaem Crowd allows to promote characters to other types, in order to replace a random character with a 100% manually defined one. They can even create simple rules like “no ski cap for guys in shorts”. Golaem Crowd allows artists to decide precisely the props and shaders repartition by using simple sliders, or thanks to per particle attributes. While being ready-to-use, the Golaem Crowd Character Pack is 100% controllable. Artists simply need to load the preconfigured asset library file and can start rendering their crowd shots at once. Golaem Crowd allows to combine all these assets into millions of combinations thanks to its Asset Manager.
14 motions (for stadium & concert spectators) ready-to-use character with a hundred props (tshirt, shirt, jacket, sun glasses.) The Golaem Crowd Characters Pack includes the following production proven assets: The use of the character pack hence dramatically reduces audience shots creation time, down to a few days.” > Golaem Crowd for Autodesk Maya releasedĪccording to Nicolas Chaverou, Golaem Crowd Product Manager: “We discovered that, on a given crowd production, our customers were spending 75% of their time creating specific characters & motions. It is available free of charge for all Golaem Crowd customers. Golaem announces the release of the Golaem Crowd Character Pack, a set of free ready-to-use characters and motions enabling faster crowd shots creation.